The people you hold dear are the reason to keep going is a proposition, within “The Self: Suffering and Motivation,” about why a person can press forward even from a dead end. It holds that in a person’s hardest moment, the few specific people who drift past before one’s eyes—whether what binds you to them is guilt or an unwillingness to let go—are not the weak attachments they might seem to be, but precisely where the meaning of this life resides, and the very reason one has no choice but to walk on. The proposition pulls “meaning” back from the abstract interrogation of the self and sets it down on a few concrete people one cannot put down: meaning needs no proof; it shows itself, of its own accord, at the hardest possible juncture.

The Showing-Forth at the Hardest Moment

The proposition begins from a phenomenon observed again and again: meaning is rarely thought through in good times; it is glimpsed in extremity. When a person sinks to their hardest moment, a few people will “drift past” before their eyes—an unorganized, unpremeditated surfacing, not a reasoned stocktaking.

In your hardest moment, the few people who drift past before your eyes… they are every one of them your reason to keep going… they are where the meaning of this life resides. And so you have to walk on.

The crux here lies in the involuntary nature of that “drifting past”: a person cannot choose who surfaces in that instant, and precisely because it is beyond control, it is taken as a true testimony about meaning. In good times a person can fob off the question “why am I alive” with all manner of explanations, but at the hardest juncture the fobbing-off fails, and all that remains is a few specific faces. Meaning, then, is not thought up but forced out—a leaning of the same kind as the orientation in Only the Road Is Real: The Process Is the Purpose, where “the truth shows itself only in the place of lived experience.”

Guilt and Unwillingness to Let Go: The Two Sources of Holding Dear

In particular, the feeling sustaining this attachment can be one of two utterly different kinds: guilt, or an unwillingness to let go. The two look like a negative and a positive, yet they are held to be, in equal measure, “the reason to keep going.”

In your hardest moment, the few people who drift past before your eyes—whether out of guilt, or because you cannot bear to part with them, cannot put them down… they are where the meaning of this life resides. And so you have to walk on.

This is the layer of the proposition most easily overlooked: it does not require that the attachment be all tenderness. Guilt—owing something to someone, having some unfinished matter—constitutes just as unforsakeable a responsibility, and is therefore just as much a force driving you forward. In other words, the vessel of meaning is the very fact of “cannot put it down,” not whether the mood of not putting it down happens to be pleasant. A painful attachment and a sweet one are functionally equivalent: both make it impossible to simply stop. This answers the mechanism of avoidance laid bare in Most People Do Not Want Meaning: They Only Want Not to Face Meaninglessness—what most people evade is precisely facing the weight of meaning—while the present proposition argues that even an attachment as heavy as guilt is a meaning worth bearing, one that can hold a person up.

Two Crises: From a Game to Family

The proposition is not pure idea; it was distilled from two real crises: two troughs three years apart, each with its own “source of healing.”

2021–2022—I never expected it would be a game that healed me… Three years on, I never expected an even greater crisis, but this time what cured me was family.

The healing of the first crisis (2021–2022) came from a game—specifically, Red Dead Redemption 2:

2021–2022, I never expected it would be a game that healed me. All the things in Red Dead Redemption 2: the western plains of a hundred years ago, the background music. Three years on, I never expected an even greater crisis, but this time what cured me was family.

The two sources of healing stand in contrast. What the game offered was a world to take temporary refuge in—the western plains of a hundred years ago, a particular background score—and it accomplished its healing through “immersion in elsewhere”; whereas family offered the healing of being “pulled back here by those who hold you dear.” The second trough is called “an even greater crisis”: the crisis ran deeper, yet the force that could heal it ran deeper still. The game was a kind of escape, family a kind of belonging—the former carries a person away from the pain, the latter keeps a person inside the pain and yet still able to hold on.

What Cures the Root Is Family

From this contrast the proposition yields an implicit judgment of hierarchy: both the game and family once healed, but the depth of their healing differs—a greater crisis demands a more fundamental force, and that force is family.

The game’s healing is the kind that “treats the symptom”: it works, but it depends on a virtual space one can exit at any moment; in essence it is a temporary diversion of attention. Family’s healing is the kind that “treats the root”: it offers no place to escape to, but gives directly the reason that “you have to walk on”—which is just those “people who drifted past” in the first section. So the two narratives close together here: what carries a person through the greatest crisis is not the scenery of some other place, but the few people of this life one cannot put down. This also explains why the proposition lodges meaning in concrete people rather than abstract goals—an abstract goal is, in the deepest trough, just as liable to be doubted; only a concrete attachment can remain unshakeable amid the collapse.

The Relation to Suffering

The proposition is mortised into the larger view of suffering. It does not deny suffering, nor does it argue for eliminating it; rather, it gives suffering an outlet: within suffering, the people you hold dear become the reason to go on. This shares the same undertone as Suffering Is the Tempering of the Soul—suffering is not an obstacle to be skirted but the very site where meaning shows itself—and it echoes Afflictions Cannot Be Solved Away as well: a crisis is not something “solved” away, but something “caught” by a more fundamental force.

What must be clarified is that this proposition does not amount to “growth must come at the cost of pain.” Elsewhere it is argued explicitly that Growth Need Not Cost You Pain; the present proposition merely describes a fact—when the pain has already happened, what holds a person up is the people they hold dear. The former speaks to “whether one must suffer,” the latter to “what one holds on by while suffering”; they belong to different layers and do not contradict each other. Likewise, it forms a complementary pair with The Eyes Go Dark Because Belief Is Gone—the latter explains why a person’s light goes out, while this proposition explains what relights them: so long as a person still has people they cannot let go of, there remains in their eyes that one point of light that refuses to go dark.

Sources

  • Manuscript —“the few people who drift past before your eyes… are where the meaning of this life resides”
  • Manuscript —“whether out of guilt, or because you cannot bear to part with them, cannot put them down”
  • Manuscript —two crises: healing by a game and healing by family
  • Manuscript —Red Dead Redemption 2, the western plains of a hundred years ago, the background music; what cures the root is family

See also